Ascendancies are more expensive and make you warp faster, which means faster trips back into highsec, which is nice for efficiency. Amarr jump freighter designs. Jump Freighters. Popular pages. Set this up as a private courier to your JF pilot, going to the same destination. The lower the security in highsec, the longer the concord response time, which means the fewer ships enemies need to kill you. ... EVE Ref Twitter Reddit Reddit Autonomous Logic Autonomous Logic EVE Online CCP Games CCP hf. Usually this means a contract that’s going to a player-owned station, though citadels are also used for this. When warping to something, you land 2500m off in any random direction, when jumping to a cyno it’s 5000m. Personally I fly an Ark. Implants aren’t required, but they are a help, so if your JF pilot is pretty much just being a JF pilot, this is a worthy investment. I like the high tank with Adaptive Nano Platings for the highsec leg of my trips, and I also just think it looks the coolest, especially with the Cold Iron skin. I can’t overstate how important this is. Page generated in 0.001 seconds. It comes in carriers, dreadnoughts, jump freighters, capital industrial ships, titans and motherships. For a while, he was the only one doing ganks like this, but now he’s got copycats. I like the feeling of being a cog in a vast machine, knowing that my work enabled other people to do whatever else they were doing. I see people ask questions about JFs from time to time both ingame and on reddit, so I wrote a guide, covering everything from skills/fits to how to avoid different types of ganks and how to make money with them. This is a very common question, and one that doesn’t have a definitive answer. With a JF, you should be lighting your e-cyno and jumping out at the first sign of trouble. DO NOT WARP WITHOUT AN E-CYNO, EVER. Make sure you pick a system with multiple stations if you can, but more important than anything is that you connect to as high security highsec as you can. Anshar – The anshar has the highest EHP of the JFs. Amarr. We do not sell their intellectual property but merely the time we spent acquiring the ISK and/or item(s), then getting them to you. You should equip these whenever you are jumping and your cargo fits within the smaller cargo space, because then you consume less fuel, and thus make more money. Keep DOTLAN EveMaps running! They are based upon their tech one counterparts but with significant enhancements. You can’t complete the contract, so you’re forced to fail it, and it turns out that the collateral was massively over-inflated so you lose a ton of money. To celebrate zKillboard's addition to the Eve Online Partnership Program, we are celebrating by giving out several Astero Scope Syndication YC122 SKINs! This makes it so that no matter what the value you’re hauling, you can still make enough to cover fuel and earn a base fee. All of these things are visible from Dotlan, so that’s what you should be using primarily. They are faster and more agile, with a larger capacitor. So the ideal station cyno will land you within docking range without bumping the station 100% of the time. Don’t end up losing it because you couldn’t be bothered to get an e-cyno in position. There’s a few things you’re looking for that makes a good product for seeding. If you have to go deep enough into highsec that you won’t be in range of any of your existing cynos, then move them. The Rhea is the Caldari model of jump freighter, making it accessible to industry-oriented players that have previously flown the popular Charon freighter vessel. Without expanders, JFs are ~165k m3, with expanders they’re ~350k m3. The counter to this is essentially the same as for Tiky Mikk, align instead of warping, and dock up if anything sketchy happens. If you can jump straight from lowsec into 0.7+, that’s great. Also an E-Cyno doesn’t have to be different from a midpoint cyno. When you jump with a jump drive (or titan bridge, or jump bridge), you get two timers. It’s particularly great for your highsec exit because you can pretty much ignore Tiky Mikk-style ganks, which I’ll go over below. The more the better. Freighters, jump freighters, and the Orca are just really big sub-caps. Also, it is jump freighters who relied on cynos for space trucking, so the new cyno type is for them, but it can only be fit by industrials, blockade runners, and deep space transports (not frigates). Nomad – The nomad has the fastest align/speed of the JFs. Once you accept a contract (or contracts), right click the package(s) and Create a contract on them. Built from capital components. Register Start a Wiki. Jump Drive Economizers – These are big modules at 3500 m3 apiece, but worth it. However the jump freighters recharge fast enough that it mostly likely is quicker to jump from pos to pos. Which is better money, courier contracts, or market seeding? Jump Fatigue accumulates with every jump after the jump activation cooldown has been calculated. The obvious goal is to buy low and sell high. In their panic, they don’t do this fast enough, so they die. Cynosural Fields are the beacons that jump drives lock on to to jump from system to system. Thursday, December 31, 2015 at 8:00 PM – 1:00 AM EST. I think this idea was propogated by freighter gankers who wanted to discourage the use of JFs in highsec, and perpetuated by people who don’t know any better yet. You can change the quantity of items and the payment method in your cart before paying. All you have to do for a chance to win is login! Jump freighting you can do a quick run in ~20min, then walk away from the computer for the rest of the hour. There’s a very small number of reasons someone might do this, and most of them include poses, but if you aren’t absolutely sure you know what you’re doing, you should think twice. 3. Emergency Cynos (E-Cynos) are what saves your ass when someone tries to gank you. Dograzor, a friend of mine from the days of The Black Rabbits, and now one of the diplomats for RAZOR Alliance, sent me the below If you use bulkheads a lot, these would be a useful investment, but not as much as expanders. With jump op 5 it is something like 71% of cap to jump. In my opinion, the best way to make money in eve is to find something you enjoy and then maximize it, because enjoying it will give you the energy to do it enough to actually make solid money from it. Some people get a JF without any cyno alts. Now start the warp sequence with the freighter. Ark – The exception to the rule, the Ark is pretty much the jack of all trades. First of all, spam dock until you’re sure you’re out of docking range. It also has the lowest EHP, and the smallest cargo hold. 9d Problem contracts (not necessarily scams but maybe). Rhea - Eve корабль относящийся к классу Jump-freighters. and at the same time this allows Jump freighters to be more versatile and gives the jump system overall a larger sense of use, instead of just being "the way you get that big dread from point A to B." This depends on what exactly you’re seeding or your courier rates, but in general market seeding generally makes a higher percentage based on investment. The new forums are live. The amount you make also depends on how much you’re investing, what you’re doing, and how active you are, but ~6 billion per month is readily attainable for active pilots. JFs are very expensive, but the collateral you’re hauling is probably worth just as much or more. the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. Are you dreaming about becoming a Jump Freighter pilot? Jump freighters are the latest generation of freighter. If you’re hauling ~160k m3 back to Jita, you can’t fit bulkheads, but you can still fit these to get more tank. Because of the difficulty of holding point while being concorded constantly in high-highsec, JFs aren’t targeted nearly as frequently as normal freighters. Hosted by Freighters. If you have to go a few jumps through 0.5, that’s not great. They haul less than a freighter (~1mil m3 max for freighters, ~350k m3 max for jump freighters), but they trade this reduced cargo capacity for a capital Jump Drive. I personally prefer courier contracts, but if you have tons of money and don’t mind the time it takes, market seeding can make more money. One trick to save some time is to use the “Copy Contract” function. Jump drives allow for rapid movement and deployment of both subcapital and supercapital ships, and are commonly used for defensive, offensive, and industrial purposes. ORE Cargo Expanders are great, very expensive, but worth it if you use your JF a lot, since they give you even more cargo and reduce your structure HP less. Most potent on the Ark, but still useful for other JFs, because they increase your tank without decreasing your cargo or align time. Minmatar. They are based upon their tech one counterparts but with significant enhancements. You can then select alternative systems to find other midpoints. They are faster and more agile, with a larger capacitor. CCP deciding by themselves how to steer Eve has been sub-optimal at best, and on alarming occasions, disatrous. Contents[show] Overview Amarr Caldari Gallente Minmatar. You want to find something that you can import and then turn around and sell it rather quickly. Park them in a station with a bunch of liquid ozone and spare cynos, and they’ll be able to cyno forever. I’m not going to post a skillplan here, mostly because there aren’t that many skills that are relevant, so I’m just going to go over the skills you’ll need, and why you’ll need them. Minmatar Jump Freighter. What modules are those? The key to making good money with market seeding is understanding what to import and when. It makes up for this by having the lowest fuel consumption, and thus is the cheapest to run. Then make sure you chastise yourself for not making a proper cyno, now you know why you take the time to make a proper cyno. Make sure to make an insta-dock bookmark in any stations you’re warping to to dock. These ships still retain the ability to use normal stargates, and can be constructed in high security space. It also has the slowest align time/speed, and the second lowest EHP. Blue Water Convention Center. ORE Bulkheads are good, less cargo reduction, more structure hp. We do not sell their intellectual property but merely the time we spent acquiring … Bulkheads – Pretty much the polar opposite of cargo expanders. It also has the second biggest cargo hold, second most fuel consumption, and second slowest align time/speed. If you’re looking at something and it’s already seeded at under Jita value, you likely can’t make much money on it, if any. This is something that I see talked about regularly on /r/eve and other forums. In this case it’s the value you’d buy it for (even if this is the sell value) in the station you’re buying it, and the sell value you can get in the destination system. But I'm interested in how they traverse the high and low/null sec borders, where the gate camps are most likely to be present. Jump freighters are a bit better, but the agility bonus from Evasive Maneuvering is hugely helpful to shorten your align times, and it’s a 2x skill, so get it to 5 because it’s short. It’s probably not often that the same player has not one but two of zKillboard’s six most valuable kills for a given week – solo.. The advantage of jumping to stations is the ability to recharge cap quickly. Unfortunately Jump freighters are too expensive, slow, fragile and problematic to use in hostile situations so the carrier is still the primary means of deep space logistical operations. 0b How much does it cost/How long does it take to train/How much can you make? The first is a Station Cyno Placement Guide. Racial Freighter 4 – This is a requirement for the Jump Freighter hull, it also increases your cargo, so this should be one to get to 5, but it’s a very long train, so 4 is fine to start. 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