Value of the video games advertising market worldwide 2015-2024. Unhooking yourself from the stranglehold of your favorite gadgets boils down to seeing technology addiction for what it really is—an uncontrolled habit. The best selling video game in the US market in 2019 was Call of Duty: Modern Warfare. Furthermore, college statistics reveal that around 6.9% of college students are pathological gamers. data by platform published in Forbes further reveals that console games will experience a faster-growing pace than any other platform and reach a 32% share of the gaming industry, while the downloaded/boxed games will claim 21%. Save my name, email, and website in this browser for the next time I comment. Input your search keywords and press Enter. 36% of millennials admit that they spend two or more hours at work tinkering with their mobile devices for personal use. That’s just the time they spend in front of a screen for entertainment. The global esports market was also expected to reach $1.4 billion by the end of 2020. The immersive experiences doled out by some games have a tendency to bleed into real life, with the most hardcore gamers giving up other activities or relationships just to level up or advance to the next stage. (Addiction Center; Psychology Today; Game Quitters; The Recovery Village; Limelight). One in three mobile phone users would rather give up sex than their phones. 0. 21% of the same age group feel restless when they’re unable to check messages on social media. The US counts over 8,000 professional players, more than any other country in the world. Though this disorder […] Heavy users, on the other hand, touch their devices 5,427 times a day. The average length of time spent pla… With social media comes smartphones, and with the excessive use of smartphones comes the likelihood of addictions. A 2019 report reveals that most gamers around the world (30.6%) spend between 1 and 3h playing consecutively. It's a frequent theme noticed by those who face video game addiction and substance abuse. Unless a player is at the level to compete at eSports tourneys, striking a balance between leisure and productivity is the way to go. Violent Crime Rates & Video Game Sales, 1998-2015 Source: Entertainment Software Association, “Essential Facts about Games and Violence,” theesa.com (accessed June 12, 2018) 11. Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. In the US, 11.5% of gamers aged 26-35 years play more than 20h per week. Also, for US gamers, the most important feature of the video game is the performance, followed by its simplicity, and finally, its storyline. Most American gamers (27.6%) play 1-3h, and 23.4% spent somewhere between 3 and 5 hours. Video games stimulate the parts of the brain that are responsible for impulses and rewards. Currently, more than 2.6 billion people around the globe are playing video games, and for 2021, 125 million newcomers are expected to join them. controversy over whether video gaming is an addiction comparable to gambling The average smartphone user touches their device 2,617 times a day, excluding the ones performed when the phone is locked. The best video games to play during lockdown, ... video game addiction statistics 2020: 8 results. The male-to-female ratio of gamers for 2019 was almost equal in the UK (51% vs. 49%). In content writing, she finds the perfect stimulus for her curiosity and aptitude for research, as well as a way to deploy her linguistic creativity for the purpose of better understanding. 68% of Americans have a Facebook account. There are 3.8 billion active social media users in the world, 3.75 billion of whom use mobile phones. Video game addiction is compulsive or uncontrolled use of video games, in a way that causes problems in other areas of the person's life. Likewise, a facility dedicated to treating this type of addiction was opened in the United States in 2013. “Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia.” PLoS Biology 9. In fact, psychiatrists have included “internet addiction” in their manual of mental disorders. Are cell phones becoming more popular than toilets? Finally, 4.3% of the interviewed played more than 15h in succession. Physical activities increase the body’s dopamine production, which allows your mind to derive pleasure from them. If smartphone addiction has its own phobia, gaming addiction is officially recognized by the World Health Organization as an illness. The percentage of people who could see themselves as professional gamers among those aged 25 to 35 was also high (56.7%). How common is video game addiction? The average person does it 110 times a day (and up to every 6 seconds in the evening), Average person now spends more time on their phone and laptop than sleeping, study claims. 37% of 18-24-year-old social media users find it unpleasant if they are not able to go online and check social media. With millennials beginning to take up leadership roles in companies, the hours they waste in front of their phones over personal matters could have been spent to advance business initiatives. On average, a driver spends 3.5 minutes on their phone while driving. point out that over 10 million gamers across the globe are addicted to video games. (Healthy Children; Accredited Schools Online; Limelight; NPR). However, according to these video game statistics, they can do so for much longer than a few weeks or months. The minutes spent answering calls and text messages are more than enough to cause an accident. As a result, video game addiction is a condition with symptoms similar to drug abuse. On average, a smartphone user checks their device 63 times a day. Smartphones were projected to account for 36% of the total gaming industry revenue in 2019, bringing $54.9 billion into the value of the industry. The basic version of this game is free to download and play, but the microtransactions for the in-game skins, “Battle Pass” updates, and emotes make up for this enormous sum. Namely, Fortnite was cited as a cause of around 200 divorce cases across the UK in 2018. If the population is sliced down to just millennials and Gen Z-ers, the rate would be up to 74%. More than 2 billion people play video games globally, including 150 million in … Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. The latest statistics by gender indicate that the gender gap among gamers is shrinking. The average person spends more time in front of electronic devices than asleep daily, at 8 hours and 41 minutes. Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. A version of this story was originally published in 2018 and has been updated. in 2019, bringing $54.9 billion into the value of the industry. It’s the same dopamine release process that triggers addiction to video games, screens and chemicals, such as alcohol. The projected video game industry growth for the period 2020-2025 is expected to evolve with an annual compound growth rate (CAGR) of 12% and reach a staggering $300 billion by 2025. 1 in 3 people checks his phone by midnight. In the US, 26 billion SMS messages are sent per day. On average, teens check on their phones nine times per hour while doing homework. Among these, the greatest number (around 812,000) can be found on the App Store. The Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. China and South Korea are next on the charts, with over 2,000 professional gamers each, followed by Sweden (1,500), and Canada (1,200). American gamers are second in the world in regard to the time spent playing their longest video game session, right after the Japanese, a 2019 survey reveals. Just as drug and alcohol abuse is often born from self-medicating, so too is gaming a way for those suffering to try to find solace. For one, the physical distance between parties makes users bolder in expressing their opinions, including harmful ones. Recent. Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. 35% weren’t able to do things that they needed to do for the same reason. Lifetime global unit sales of video game … A study by Common Sense Media in 2016 found that 50% of teens in the US believe that they are addicted to smartphones. However, the most popular video game by the number of sold copies is Minecraft, released by Mojang in 2011 and sold in more than 176 million copies around the globe. By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. Moreover, 8.2% of American gamers spent a staggering 10-15h consecutively playing video games in 2019, whereas 4.6% spent more than 15h. The US data on video game demographics show that the mean age for male players in 2019 was 32 years, and for female players, it was 34 years. According to the video game demographics statistics, the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. for the period 2020-2025 is expected to evolve with an annual compound growth rate (CAGR) of 12% and reach a staggering $300 billion by 2025. Significant Yoga Statistics: 2019/2020 Benefits, Facts & Trends, 37 Leadership Statistics: 2019/2020 Data, Trends & Predictions. This potentially affects one’s academic or professional performance. Every year, worldwide, alcohol is the cause of … The poorest revenue (2% of the total) in 2019 was projected to come from PC browser games and games played on tablets (9%). Smartphone addiction is the most prevailing type of technology addiction, so much so that the inability to use the gadget has spruced up its own phobia (nomophobia). Furthermore, this age group is most likely to play at work. Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. Today, there are more than 2.6 billion people around the globe actively playing video games, Newzoo estimations state. It comes as no surprise that those themes are typically found on the social media accounts of youngsters. The most popular PC gaming marketplace, Steam, marked a record of concurrent users during the beginning of the COVID-19 pandemic. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. Most Common Causes of Distracted Driving Crashes in Teens, Survey: Tech Lovers Choose Cellphones Over Sex, Most U.S. Smartphone Owners Check Phone at Least Hourly, How often do you check your phone? 80% of smartphone users check their phones within one hour before going to sleep. As the stats below suggest, people bring their smartphones just about everywhere, even in scenarios that don’t call for remote communication. Speaking of sex, 20% of 18-34-year-old phone owners use their devices during intercourse. Cellphone use takes up a good portion of one’s day, which means it encroaches on the time usually spent on other activities. According to the University of New Mexico, recent studies suggest that 6 to 15 percent of all gamers exhibit signs that could be characterized as addiction. Ever heard of the video game Fortnite?With an estimated 125 million total players, it’s becoming the hottest game on the internet, surpassing Minecraft.But for some, the draw to play video games like this one begins to take over their lives, and becomes like an addiction.. 84% of US adults check their smartphones for personal matters at work. 26% of car accidents are caused by mobile phone use. Required fields are marked *. 6 in 10 American adults believe that violent video games contribute to the country’s gun violence problem. Also, it…, Project management platforms go beyond creating workflows, assigning tasks, and monitoring a project’s progress. In contrast to this, only 2% of female players identified as aspiring professionals. 52% of teen users talk on the phone while driving. Trending. On the other hand, countries like Thailand, Argentina, Malaysia, and Mexico, open social media apps more than 40 times daily. 40% of adult users check their mobile device within five minutes of waking up. Your email address will not be published. In the US, 46% of video game players are female. McKinley, R. Andy, Lindsey K. McIntire, and Margaret A. Funke. Recent addiction statistics point out that over 10 million gamers across the globe are addicted to video games. The second most profitable free-to-play online game for 2018 was Dungeon Fighter Online, earning $1.5 billion, followed by League of Legends ($1.4 billion), and Pokemon GO ($1.3 billion). There are 5.19 billion mobile phone users in the world. Psychiatrists have the tools and the know-how to help you manage your addictions better. 71% of teen users who spend five hours a day on their phones are more likely to develop suicide risk factors than those who spend only an hour on their phones daily. Furthermore, the gadget appeals to people of all ages and has been one of the most predominant platforms for entertainment. 0. 12% of users feel like their phones get in the way of their romantic relationships. Also, phone brands release upgrades every year, so the high usage rate of smartphones won’t be losing steam anytime soon. By 2025, 72.6 of all internet users will use just their smartphones to surf the web. 8% of Japanese gamers spend more than 15 consecutive hours playing video games. 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