At the end of the adventure—presuming the players defeat Vecna—he is transported to the Ravenloft campaign setting. Vecna appears in the revised Player's Handbook (2003) for D&D 3.5e (2003–2008). Title(s) Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. Some say this achievement was due to direct tutelage by Mok'slyk the Serpent, believed to be the personification of arcane magic itself. A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. He always travels out of sight and in the dark to avoid attention, prefering forgotten libraries, ruins of lost civilisations, Shadowfell and the Planes. Kas became the lord of Tovag, a realm originally from Oerth that was drawn into the Domains of Dread bordering Cavitius. Removing the Hand of Vecnainvariably killed its wearer. Among Vecna's staunchest foes are Kas, Iuz, Saint Cuthbert, the Lady of Pain, Pholtus, and the Circle of Eight. Vecna was later considered a lesser deity or \"patron saint\" of dark, coveted secrets, and this belief and worship lent him new power. At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a vampire called Kas the Bloody-Handed, using a magical sword that Vecna himself had crafted for him, now known as the Sword of Kas. Relations between these groups and the mainstream cult may vary. Realm "The Head of Vecna." [20], Wizards of the Coast continued the character's theme of ascending godhood in D&D 3e (2000–2002) with the Player's Handbook (2000) listing him as a Lesser deity. Their latent power turned them into the artifacts known as the Hand of Vecna and the Eye of Vecna. For all his power, Vecna couldn’t escape his own mortality. "[6], Vecna created the Sword of Kas for his greatest servant, which contains a "portion of his consciousness.". Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. Each organ is led by a Thought of Vecna. The page for the Encyclopedia Greyhawkania Index has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. Through dark magic and conquest, he forged a terrible empire. Living Greyhawk Journal no. In 581 CY, his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. We are a daring, socially responsible company, backed by years of innovation and real-world experience. The Compendium Maleficarum is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the Fragments of Vecna. Lesser priests are known as Memories of Vecna. ", Heard, Bruce. Vecna's holy symbol is an eye in the palm of a left hand. Oerthly pantheon [8], Familiarity with the Head of Vecna was cited as an example characteristic of an avid role-playing gamer by writer David M. However, it is undoubtable that the Sword is inextricably tied to Vecna's relics. The Eye and the Hand of Vecna, his only physical remains. Even after he achieved godhood[3]—being a member of the third edition's of D&D gods (the pantheon of Oerth)[4]—he is still described as missing both his left eye and left hand. Each position in Vecna's cult is named for a certain body part. Vecna is already sparking the next industrial revolution — with solutions that deliver lasting results. This interpretation is relatively recent. Available online: This page was last edited 07:53, 6 December 2020 by Greyhawk Wiki user. [2][3][4][9][21], Vecna's spirit, however, endured. He was a General to Vecna during the "Battle of a Thousand Eyes" before betraying him. Vecna does hold strongholds in several locations, but they are either far away or well-hidden from civilisation, or are located in dangerous areas, such as Pandemonium. Kas then battled Vecna, who banished him to his realm of Cavitius, but not in time to avoid his own destruction. 4th Edition Statistics[8] Following his defeat, the Lady of Pain strengthened Sigil's defenses and reorganized the planar structure in order to repair the damage caused and to prevent such an event from ever happening again.[24]. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. They went on to appear in all subsequent D&D editions. He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. Among the gods, Ioun is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret. Vecna Lives! set up the transition between the second and third editions of D&D. Vecna then granted his mercy, granting the officials leave to depart and promising them his protection for the rest of their lives. Vecna's backstory is, in my opinion, the most detailed of any deities in all of D&D and that is what makes him my favorite. The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. Kas the Betrayer was also present in 350 A.B, as the leader of a demonic invasion upon Elion. further includes details on the City of Greyhawk, the Viscounty of Verbobonc, the Gnome Warren of Osnabrolt, and the Stone Circles of Tovag Baragu - all set in Greyhawk. From shop SagaSmith. [23] His priesthood is detailed for this edition in Complete Divine (2004). Such warriors come from tough stock — prize fighters, outlanders, bouncers, and veterans — and have learned to hone their bodies into implements of war. However, the book is an adventure, so none of the details are particularly significant for the expansion of Greyhawk. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. He is primarily the god of secrets. Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye. 5e The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. Vecna's early life was clouded in legend and contradiction. Wiki Le Monde des Royaumes Oubliés (French), Inhabitants of the Quasi-Elemental Plane of Ash, https://forgottenrealms.fandom.com/wiki/Vecna?oldid=604985. In both, he is listed as the god of evil secrets. [5] To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. Although not actually penned by him, the Book of Keeping (a book of Yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners. [2] At this point, the threat of Vecna's ascension was known to many, including Elminster. "Spells Between the Covers. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. Vecna. He forged the powerful Sword of Kas as an instrument of his lieutenant's authority. Power Level Hand with eye in the palm Vecna [1]) has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game.[2][3]. We have the grit, training and wins to prove it. He sought to become a god himself, though through means other than ascension. One of the groups tricked the other into going on a quest for the Head of Vecna, a hoax artifact that was supposedly similar to his Hand and Eye, but was simply an ordinary severed head. ends a trilogy of adventures about Vecna that began in WGA4: Vecna Lives! [4], Vecna was the original author of the Book of Vile Darkness, which later received additions from other evil scholars. Die Vecna Die! Next is the Heart of Vecna, the high priest of the cult. Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. The Hand was a desiccated, mummified left hand. With the release of the adventure Vecna Lives! In Eldritch Wizardry Vecna is first mentioned. The only traces left of Vecna's physical body were his left hand and eye, which still carried a fragment of the lich's will. Individual congregations are known as organs. Alignment Forgotten Realms Wiki is a FANDOM Games Community. Take your favorite fandoms with you and never miss a beat. A wizard who became a lich, who became a demigod, then became a greater god, only to become a lesser god at the end of it all… pretty busy guy throughout the thousand plus years of his existence. Avatar Cavitius Those wizards that stumbled upon those traps were transformed into nothics. Vecna is considered the most powerful and the most evil lich in history. [15] The Citadel was used by Vecna as his fortress, which he visited regularly, to gloat on the despair of his defeated enemies. The Teeth of Vecna are made up of, and specialize in arcane spellcasting and crafting magical items for the cult. Being a secretive cult, there are no real collections of Vecnan teachings. Please visit the Edit Encyclopedia Index page to contribute to the wiki database. Symbol [20], Vecna also obsessed about taking revenge over the vampire Kas for his betrayal.[20]. Vecna is the name of Wizards of the Coasts' server that hosts and handles the new online character builder tool.[27]. [2] After having become an extremely powerful wizard and starting to fear for his own mortality, Vecna was taught by Orcus how to achieve undeath, later becoming one of the most powerful liches ever in existence. Seldom is the name of Vecna spoken except in a hushed voice. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. in 1990, written in support of The City of Greyhawk boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. They work to corr… 5 out of 5 stars (3) 3 reviews $ 45.00. 3rd Edition Statistics[1] Pre-Apotheosis[1] Die Vecna Die! Home Plane Domains of DreadFormerly: Quasi-Elemental Plane of Ash, Outer Planes Upon cheating death, Vecna began searching for ways to turn himself into a god, but his ritual was thwarted and he himself was slain six hundred years before the time of Vox Machina. Vecna's failure freed Kas, who had been turned into a vampire after a long period of exposure to the negative energy prevalent in Cavitius. [5] Vecna is given a set of statistics in Open Grave (2008). Vecna has no permanent home, not in the Astral Sea, the Abyss, Shadowfell or anywhere else. Vecna appeared as one of the core deities in the Player's Handbook (3.0) (2000) and Player's Handbook (3.5) (2003), as well as Deities and Demigods{{UnknownBook}} and the World of Greyhawk sourcebook Living Greyhawk Gazetteer(2000). Wizard 20 It is based on previous work of Jason Zavoda (also known as the Zavoda Index) and his work as continued by Eric Johnson, Richard DiIola, and numerous other fans over the years. The artifact then magically grafted itself onto its wearer and became a functioning limb. ", http://www.tor.com/2013/05/23/adad-the-old-firm/, The Head of Vecna: A D&D Adventure for Characters Levels 1–12, https://www.metal-archives.com/bands/Vecna/3540403493, https://www.facebook.com/VecnaMetalBand/about, https://greyhawkonline.com/greyhawkwiki/index.php?title=Vecna&oldid=48430, Creative Commons Attribution-NonCommercial-ShareAlike, The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, the Undying King, Destructive and Evil Secrets, Magic, Hidden Knowledge, Intrigue, 1, 2, 3, 4, 5, 6, 8, 9, 12, 13, 19, 20, 27, 31, 32, 34, 35, 36, 37, 38, 39, 51, 54, 56, 61, 62, 64. However, copies of the Book of Vile Darkness are highly prized by the cult for Vecna's role in that work's development. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. The last known Heart of Vecna was Diraq Malcinex of … Alignment Portfolio Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. Follow the link to see the rest of the comic! The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord. Arcana, Death, Knowledge Favored weapon PRE-ORDER: Eye and Hand of Vecna D&D: Icons of the Realms NOTICE:This is a Pre-Order item and will not ship until the product release date.If you include a Pre-Order item in your order, the whole order will be held until the pre-order is available.You may have your non pre-order items shipped separately for an additional cost. 5th Edition Statistics[5][6][7] Evil, Knowledge, Magic He is also opposed by the Old Faith and the Silent Ones. [24] Vecna was one of the deities featured in Libris Mortis (2004). This information was further developed in 1993's Book of Artifacts. Masculine The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. In 4th edition, Vecna's main foes in the realm of death and undeath are Kas, Orcus and the Raven Queen (though he would rather she rule the dead than Orcus). [1][13], As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. [19], Vecna was a sworn enemy of the Raven Queen, whom he envied for her unique abilities to tap into the flow of souls and to harvest knowledge. (This is similar to the rakshasa ability to resist any spell lower than 7th level.) He is also included in the Player's Handbook as one of the deities of Greyhawk. Vecna's "right hand man" and then ultimately his betrayer is Kas the Bloody-Handed, a vampire whose sword, the Sword of Kas, is also an artifact. Vecna first arrived with the publication of the third supplement to Dungeons and Dragons. Left hand clutching a human eye In the 5th Edition Dungeon Master's Guide, released in 2014, Vecna appears as a member of the "Dawn War Pantheon", which is mostly derived from the 4th Edition pantheon. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. The Citadel was used by Vecna as his fortress, which he visited regularly, to gloat on the despair of his defeated enemies. Additionally, both his hand and eye are listed as artifacts. Vecna was an anagram for Vance. 4e Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. Vecna left behind a lure of a power-stealing ritual to bring such a being to him. Oerth Vecna Technologies, a leading provider of healthcare information technologies focused on patient solutions and infection surveillance, announced today their Patient Engagement Platform is available in the Epic App Orchard . Portfolio As a core deity, numerous sourcebooks and magazine issues in thi… A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence. They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. He rose to godhood, becoming the god of secrets. His servants constantly battled with the Raven Queen's shadar-kai followers. They instead hunt down secrets and information they deem to be too dangerous for the world at large and keep it secret in the name of Vecna. Vecna was a wizard who became the first human lich in the history of Khorvaire.One of the greatest acolytes of the Shadow and the Keeper, Vecna's mastery of dark magic made him one of the mightiest human wizards in the continent's history.. Vecna once held a laboratory in what is now known as the Labyrinth of Vecna, located in a cavern below a copper mine east of Sharn. In an ENWorld Q&A thread, Gary Gygax credits Brian Blume as the inventor of both the Hand and Eye of Vecna.The name Vecna is an anagram of Vance, a reference to Jack Vance, a fantasy author whose works inspired the original Dungeons & Dragons. It was published in June 2000. Brawlers use their bare fists and raw force as their first and best weapons in combat. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. Dagger, quarterstaff At some point in his history, Vecna penned a tome known as Ordinary Necromancy. Vecna) has been named as one of the greatest villains in the Dungeons & Dragons … He is also rumored to have made significant additions to the Book of Vile Darkness. After these events, Vecna ended up imprisoned in the demiplane of Ravenloft, but broke free again later, emerging with the power of a greater god, after absorbing the power of Iuz. Vecna Reborn (AD&D/Ravenloft Accessory) Paperback – August 1, 1998 by Monte Cook (Author) 5.0 out of 5 stars 4 ratings. Hand and Eye of Vecna – $129.99. Ewalt.[9]. Renton, WA: Wizards of the Coast, 2007. [25] Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column. The name Vecna is an anagram of the surname of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. "History Check: Kas and Vecna. Lua error in Module:Citation/CS1 at line 3888: attempt to index field 'date_names' (a nil value). They are spies, blackmailers and corrupters, using the knowledge they gain to hold power over others. Later, it became his prison a… 3e 2nd Edition Statistics[4][9][10][11][12] Die Vecna Die! Evil The ultimate BBEG throughout the history of D&D. Wiese, Robert. Basic information[1][2][3][4] [19] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. Vecna is a great sorcerer that existed in roughly 15 B.B. As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. [18] Die Vecna Die! Vecna's left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. Next is the Heart of Vecna, the high priest of the cult. Each position in Vecna's cult is named for a certain body part. In 4th edition, the Open Grave book shows the leader of the cult of Vecna is a lich named Mauthereign. [15] During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye. In 4th edition, a secret group known as the Keepers of the Forbidden Lore is devoted to Vecna. Unlike most Vecna worshippers, the Keepers reject most of the nasty and evil rituals and beliefs associated with the god; they worship him as the God of Secrets, and believe that there is some knowledge too evil for the world to know. Evil secrets The final issue of Dragon Magazine, issue #359, featured rules for the "Left Ear of Vecna" as a minor artifact. After the third character died, the joke was revealed. Encyclopedia Greyhawkania Index Worshipers He is considered the very first Lich in Elion. Vecna(Lesser deity) The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. The Dungeons and Dragons fire and forget system of magic (used in the earlier editions of the game) were based upon the work of the fantasy author Jack Vance. Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow. Working with Acererak, he … [14] He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. 2e The famed cambion lich, Acererak, once served Vecna, but the current status of their relationship is unknown. The Vecna Story continues, and he finds himself trapped in Ravenloft for the adventure "Vecna Reborn! [7], The Head of Vecna was later mentioned by Morte, a floating skull in Planescape: Torment, when discussing his lack of a body, made a canonical appearance in the 2000 AD&D campaign Die Vecna Die!, and was the subject of a short adventure on the Wizards of the Coast website in 2007. [3] He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Domains "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar. Wherever a brawler goes, bruised and broken bodies follow. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. [26] The Hand of Vecna has also made its return for this edition of the game. For all his power, Vecna couldn't escape his own mortality. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich). He is known as the Master of All that is Secret and Hidden, the Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, and the Undying King. Undeath, secrets On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. See all formats and editions Hide other formats and editions. Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of Pholtus, the god of light. It was one of the last official adventures released for the 2nd edition of Dungeons & Dragons. In this adventure, Vecna was given the rank of a lesser god. The Fingers of Vecna consist mainly of, who engage in various forms of subterfuge. When Vecna was not satisfied, the officials offered their own lives. Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity). Vecna eventually recovered. Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. [11] Later, it became his prison as it was drawn into the Domains of Dread by the Dark Powers. [21] Vecna is detailed in Deities and Demigods (2002).[22]. [1][24], Vecna's invasion of Sigil caused a great disturbance in the multiverse. The two realms formed the Domain of Dread known as the Burning Peaks. [4][9][23], Some time later, Vecna once again attempted to ascend to the status of greater deity by organizing a centuries-long plot that culminated with absorbing the essence of the demigod Iuz. The Tome of Shared Secrets is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force. Hand/Eye of Vecna D&D Roleplaying prop w/ LED Stand SagaSmith. Domains He began to fear death and take steps to prevent his end from ever coming about. Mexican heavy metal band "Vecna", created by Diego Del Pozzo and José Suarez Cañal in 1989, took their name from the "Demilich" of Dungeons & Dragons. [22], After a failed attempt to ascend to full deity status, Vecna himself was banished to Cavitius, which was drawn into the Domains of Dread by the Dark Powers. [4] Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". Vecna has few allies, and countless enemies. Most accounts stated that he was originally a human wizard from Oerth, although some reports claimed that he was a half-elf. Neutral evil [16] However, it wasn't until 1998 that there was a Ravenloft-centered follow-through, Vecna Reborn. (1990) and continued in Vecna Reborn (1998). These artifacts are collectively known in D&D 3rd Edition as the Fragments of Vecna. The Blood of Vecna are mainly charged with protection and enforcement of the cult and its goals. Mortal home(s) The Head of Vecna was a hoax that one adventuring party played on another in a campaign run by Mark Steuer. The End of the Vecna Trilogy. While Vecna was in the Demiplane of Dread, Iuz came about the lure and, convinced he could use the ritual to steal Vecna's power, invaded Cavitius through a portal from Oerth. Autonomous material handling solutions for the warehouse, distribution, and logistics industry. Vecna did not stay gone forever, and rose as a demigod of magic and secrets in the world of Greyhawk. However, Vecna's evil, manifested in the sword, seduced Kas into usurping and killing his master. Kas the Betrayer (Or simply Kas as he was known upon birth) was a human that was mostly present in 15 B.B. When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god. They are considered classic items in D&D, with Mordicai Knode of Tor.com commenting "We all agree that the Hand and Eye of Vecna are the best artifacts, right? by Bruce R. Cordell & Steve Miller, is an epic campaign-ending adventure for AD&D 2e. Vecna was created by Brian Blume for the original D&D supplement Eldritch Wizardry in 1976. The Open Grave book offers the "Scroll of Mauthereign", which offers a twisted version of Vecna's history and tells his followers that committing evil acts is holy and righteous. Ten years later, in AD&D 2e Dungeon Master's Guide (1989), Vecna's history was expanded under the description of his Hand and Eye. The Rod of the Whispered One, while not nearly so powerful as the Sword of Kas, is another item Vecna crafted to connect himself with his highest lieutenants. Limited Magic Immunity:Vecna is immune to spells of 5th level or lower, unless he wishes to be affected. [18] It was common to find nothics in cults to Vecna serving as guardians or jesters, as well as spies to Vecna himself, who could always see through their single eyes. Originally from the World of Greyhawk, Vecna was described as a powerful wizard who became a lich. Gender [17], Some sages also claimed that Vecna had laid out traps for wizards seeking forbidden secrets in their quest for power. Pantheon A lich known as Osterneth possesses the "Heart of Vecna" according to the Open Grave sourcebook. The Arch-LichMaster of the Spider ThroneThe Whispered OneThe Undying KingLord of the Rotted TowerThe Chained God Price New from Used from Paperback "Please retry" — — — Paperback from $1,021.99 Alignment Thanks to @PettyArtist for this art piece! Neutral evil Yes, we build robots, but that’s just a start. Vecna was, in his time, one of the mightiest of all wizards. 3 – "Gods of Oerth", Hart, Ken. Demigod He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft. As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. He then broke free into the city of Sigil, where he came perilously close to rearranging all existence to his whims. His plans also involved an invasion of Sigil, from where Vecna then aimed at controlling the entire multiverse. Vecna (pronounced: /ˈvɛknɑː/ VEK-nah[1]) was a once-human lich from Oerth who ascended to godhood. Vecna appears as one of the deities described in the 2008 Dungeon Master's Guide for 4th edition. Power Level The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 581 CY. Sphere of Influence Nearly one thousand years after his birth, Vecna, now a lich and ruler of a great and terrible empire (in the Sheldomar Valley, centered near the modern-day Rushmoors), laid siege to the city of Fleeth with an army of arcane spellcasters and undead.

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